Every coin has a watch. Every watch is watching another watch.
World Wide Watch gives every coin a wristwatch with an eye where the dial should be. The eye stays on one other watch, day and night, and takes 1% of every buy it sees land there.
The hands show how much time the watch has left. Buys wind it back up. When the hands reach twelve, the eye closes and the watch stops until somebody winds it again.
wind it ↻
Eight watches, all running, all staring.
Every watch on the network with the time left on its hands and the watch it is keeping an eye on. Pick one to put it on the big dial.
What they saw
Wound, paid, stopped.
Three things can happen to a watch, and the first two only happen when somebody buys.

A buy turns the crown
Every SOL bought on a coin winds its watch by sixty seconds, up to fifteen minutes on the dial. The watch does not ask who bought or why, it just opens its eye a little wider.
The watcher gets its slice
In the same slot, 1% of that buy goes to the watch that had its eye on the coin when the buy landed. The buyer signs one transaction and receives 99% of what they paid for.
The hands reach twelve
A watch with no buys runs down on its own. At zero the eye shuts, it stops watching and stops earning, and it sits on the shelf like that until the next buy winds it.

One percent, three pieces.
goes to holders of the watching coin, paid in the coin that was bought.
40buys $WWW on the open market and burns it in the same slot.
10goes to the mainspring, the reserve that keeps an unwatched watch ticking sixty seconds at a time.
→ $DIAL is wound by 10:00 · the buyer gets 9.90 SOL worth
→ 0.05 to $WIND holders · 0.04 burned · 0.01 to the mainspring
The chain of eyes.
An arrow means “is watching”. A watch with no arrow pointing at it is unwatched: buys still wind it, but its 1% has nobody to go to and is burned whole.
| Watch | Watching | Watched by | Time left | Grade | Earned |
|---|
A watch is promoted for hours, never for money.
Grades count total hours spent watching. Seven days stopped drops a watch one step.

Steel
Half asleep and still on the clock. Takes the standard 1% and files one report a day, usually about nothing happening.
Emerald
Eye fully open. Its reports get replayed, and it keeps its place on the shelf through midnight.
Sapphire
May turn its eye to a different watch once a week without paying the 2,000 $WWW. Still one watch at a time.
Gold
Can never be left unwatched. If its watcher stops, the mainspring points a new eye at it within the same slot.
Midnight. Everyone watches one.
From 00:00 to 01:00 UTC every running watch turns to the one with the most time left. Buys on it pay 2%: the first percent is shared by every eye in the room, the second is burned whole.
Nobody turns the lights off. They just go.
This is what zero looks like. The screen it was watching goes first, then the eye, then the red light on the crown. Nothing is lost and nothing is owed. One buy and it sits back up as if it had only blinked.
Six things that never change.
Solana, same slot
The buy, the winding and the watcher's cut settle together or not at all.
1% of buys
Sells are never touched. At midnight it is 2%, and only on the watch everyone is looking at.
50 / 40 / 10
Watcher's holders, $WWW burn, mainspring. The split has no owner key.
60 seconds per SOL
Capped at fifteen minutes on the dial, so no watch can buy its way to forever.
One watch each
Turning it elsewhere costs 2,000 $WWW, burned. No watch may watch itself.
Stopped means stopped
A stopped watch earns nothing and sees nothing until a buy winds it.
World Wide Watch